class_name 怒威标记 extends Node2D

var qs:Big = null

func init(big:Big, point:Point):
	qs = big
	$Sprite2D.modulate = big.player.color
	big.effect_node_怒威标记 = self
	position = point.position

func update(point:Point):
	position = point.position
	$Sprite2D.modulate = qs.player.color

func remove():
	queue_free()
